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Arduino Replacements Pack

SKU AKX00030 Barcode 7630049202917 Show more
Original price $0
Original price $30.00 - Original price $30.00
Original price
Current price $30.00
$30.00 - $30.00
Current price $30.00
Need a spare part? Make sure you have an Arduino Replacements Pack on standby!

Overview

Even though Arduino Education kits are jam-packed with everything you need, we know that mislaying parts in the excitement of getting hands-on in a classroom can sometimes happen.

In the Arduino Replacements Pack, you’ll find all the common electronics parts two students may need to complete their projects.

This pack has replacement parts for the Arduino Starter Kit Classroom Pack, Arduino Student Kit, Arduino Education Starter Kit, Arduino CTC 101 and ARDUINO CTC GO! - CORE MODULE.

The pack contains a total of 183 replacement parts, including a breadboard, jump wires, LEDs, resistors, transistors, sensors, and more. (It doesn’t include motors, as you’ll find they’re not lost as often! But if you do need a new motor, board, or USB cable, you can find them all in our online store.)

Note that for larger products such as CTC GO!, you may need more than one pack of replacement parts.


Tech specs

The Arduino Replacement Pack includes:

  • 1 Breadboard Assembly
  • 10 Jumper Wires
  • 5 Red LEDs
  • 5 Green LEDs
  • 5 Yellow LEDs
  • 10 220Ω Resistors
  • 5 680Ω Resistors
  • 5 560Ω Resistors
  • 5 470Ω Resistors
  • 5 1.2 KΩ Resistors
  • 5 10 KΩ Resistors
  • 5 1 KΩ Resistors
  • 5 4.7 KΩ Resistors
  • 5 10 MΩ Resistors
  • 5 1 MΩ Resistors
  • 2 100 uF capacitor
  • 2 Phototransistors
  • 2 Piezos
  • 5 Push Buttons
  • 5 Potentiometers
  • 5 Knobs for potentiometer
  • 1 Battery Wire 9V - open lead
  • 1 Zener diode
  • 1 Temperature sensor
  • 1 Optocoupler
  • 1 Mosfet transistors
  • 1 Tilt sensor
  • 1 Steel ball 12 mm diameter

Get Inspired

PROJECT HUB
Cafeino 1.0
Cafeino 1.0
Project Tutorial by mateusceccato

Device to automate that ordinary coffee maker everyone has.

read more
BLOG
A gamified approach to therapy and motor skills testing
A gamified approach to therapy and motor skills testing
June 14, 2024

For children who experience certain developmental delays, specific types of physical therapies are often employed to assist them in improving their balance and motor skills/coordination. Ivan Hernandez, Juan Diego Zambrano, and Abdelrahman Farag were looking for a way to quantify the progress patients make while simultaneously presenting a gamified approach, so they developed a standalone node for equilibrium evaluation that could do both. On the hardware side of things, an Arduino Nano BLE 33 Sense Rev2 is responsible for handling all of the incoming motion data from its onboard BMI270 six-axis IMU and BMM150 three-axis magnetometer. New readings are constantly taken, filtered, and fused together before being sent to an external device over Bluetooth Low Energy. The board was also connected to a buzzer and buttons for user inputs, as well as an RGB LED to get a real-time status. The patient begins the session by first putting on the wearable and connecting to the accompanying therapist application. Next, a game starts in which the user must move their torso to guide an image of a shark over the image of a stationary fish within a time period — ultimately trying to get the highest score possible. Throughout all of this, a vision system synchronizes its readings with the IMU sensor readings for an ultra-detailed look at how the patient responds to the game over time. To read more about the project, you can visit the team's write-up on Hackaday.io.

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